Sony is known for delivering the high-quality games to PlayStation consoles looks like it is very much cautious about PS5 generation.
Sony has been highly appreciated and has runaway success for the PlayStation brand, by delivering AAA games of high quality. Some of such games are God of War, Unchartered and Horizon Zero Dawn. These are created by teams – Santa Monica Studio, Naughty Dog and Guerrilla Games. These team are being praised and their upcoming release eagerly awaited. All these franchises and studios had to start somewhere, but Sony’s current approach is somewhat concerning.
To compete with Microsoft’s Xbox Game Pass, Sony appears to be working on a service model. But the development goals for first-party PS5 games seem to be singularly focused on delivering assured AAA blockbusters.
Sony appears to be working on a service that will compete with Xbox Game Pass, but development goals for first-party PS5 games seem to be almost singularly focused on delivering surefire AAA blockbusters. Even though the sequels and spin-offs are not bad, but the entire generation of Sony riding its own coattails does not sound appealing.
Sony, assigning The Last of Us remake to Naughty Dog and effectively taking it out of its originators is alarming. It’s likely that Sony would want to promote the initiative of a smaller team looking to establish itself; after all, it might start with a remake of an already beloved game, but it could eventually turn out the next big PlayStation hit.
With a recent report from Bloomberg, which outlined a strange situations involving Sony’s Project Management. In one, a small internal team hoping to remake The Last of Us, the project was taken away and placed under the ownership of Naughty Dog. Secondly, Sony Bend was denied the opportunity to create a sequel to Days Gone. Instead, the studio was split into different teams to support Naughty Dog projects. With the apprehension of being absorbed into Naughty Dog, Sony Bend sought and received permission to work on a new, non-Days Gone game of its own.
Many critically and commercially successful PlayStation franchises have stemmed from letting studios take risks. Naughty Dog itself was known for 3D platformers Crash Bandicoot and Jak and Daxter before the first Uncharted shifted the studio towards its reputation for cinematic, action-adventure games. Similarly, Guerrilla Games was most closely associated with the Killzone first-person shooter franchise. Guerrilla’s first foray into open-world action RPGs with Horizon Zero Dawn was a surprising success, and now the sequel is one of the most anticipated upcoming PlayStation exclusives.
The studios under the umbrella of Sony Interactive Entertainment (SIE) Worldwide Studios are constantly thinking up new IPs, and Sony will likely capitalize on some of these new ideas. But with the approach for projects like, The Last of Us remake being taken from a group of originators & proactive developers and Sony Bend not getting a chance to take another crack at Days Gone brings up the question of whether or not Sony is playing it too safe in the PlayStation 5 generation.